Battlestar galactica 3d models
To be honest, I am used to lighting in Worldcraft, which I find so much easier. Its all trial and error with lighting! You using Mental Ray to render this? December 16, at Essentially, anywhere there is a black patch of shadow, you could put some sort of light to show your model… err, under a better light:
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More updates, Lighitng is getting there but its trial and error I suppose but I know ile do it proud in the modeps so Im gonna focus a little more on modelling some stuff tomoro. December 16, at 2: Also, what's a good place in general for BSG miniatures? I rendered my Lambourghini in Mental Ray and it took half the time that it took to render to the same degree of quality in Brazil.
TheNorwegianViking and bizzarrofurioso like this. December 16, at 3: Havent posted in ages but been working on this for afew hours so tought id post it up and galactics what people think of it. White background and tons of lights.
They are nice enough. December 12, at 9: I collect and paint spaceship miniatueres as a hobby, and I'm liking some of the designs in this game.
BSG Deadlock Miniatures? :: Battlestar Galactica Deadlock General Discussions
Yeah, lighting needs a lot of work mate. Has someone or will someone make miniatures based on the ships in the game? December 8, at Ile end up spending god knows how long on rigging and re-rigging the lights on this.
You really need to dirty down your model and scene. For your hanger lights how about guidance strips to the launch area, or sparks for a welding torch during repairs? December 12, at Makes me want a small First Cylon War task force.
To be honest, I am used to lighting in Worldcraft, which I find so much easier.
Can it have some legs or something? Maybe slightly too dark, but atmospheric nonetheless. Looks really cool, what you modelling it in by the way??? Biohazard that's what the 3D printer told me, i have to get him a copy of the files first.
TheNorwegianVikingDec 8, Share This Page Tweet.
December 9, at 1: Just as a matter of interest, hows the poly count looking? Home Discussions Workshop Market Broadcasts.
December 5, at Those last screenshots are much too dark, though, you are right. December 16, at Looking forward to it: One quick thought, it looks like its just floating there. P The composition there is more interesting, too. My only gripe is the slighy over-exposed grain in the scene.